A year-long project for Samsung
A small team tasked to develop a ray-tracing demo that runs on their newest flagship phone.
My Role
During this project, I started out in a support role to optimize shaders for mobile hardware. When the project was underway, I started working on sequencing and scene switching. Towards the end of the project I was optimizing the reflections pipeline to reduce register pressure and ALU usage. I spent a lot of time polishing the final demo, and adding ways to compare between ray-tracing effects at runtime.
I was also responsible for delivering the builds to the client.
A quote from my employer: "You really pulled this project over the finish line".
Demo Result
The demo was delivered on time, and was very positively received by the Samsung leadership for their internal use. Eventually a version of the demo was published on the samung website.
Samsung | Mobile Ray Tracing | Technologies