2021 Path Tracer
A year long real-time path tracing project with six other programmers at BUas.
A year long real-time path tracing project with six other programmers at BUas.
Rendering engineer since 2021, still going strong!
A personal rendering project abstracting OpenGL and DirectX12 in C++.
A game I've been working on for a few years. Built using my own Rust Vulkan backend and networking crate. Not quite ready for the world.
A second year university project in Unreal Engine 4 in cooperation with other programmers, artists and designers.
A forward ray tracer, built in my first year at BUas in eight weeks.
A project in my first year at BUas. Made alongside artists and designers in eight weeks.
My first attempt at making a Minecraft clone in a solo project in c++.
Very proficient
C++17 and some C++20
Memory management on PC and PS4
Template programming
C programming certificate
DirectX 12
Vulkan
OpenGL
Good hardware knowledge
PBR, Probability Theory and more
Since 2021
Open Source contributions
Since 2012
Maven build management
MySQL integration
Modding existing games
Git
Perforce
Unreal Engine 4
Unity Engine
Hi! I'm Jan, and I like making games. I started experimenting with web development and Java when I was about 12 years old.
I immediately fell in love and have been programming ever since. I started a Minecraft server network for which I
created many different gamemodes played by tens of thousands of players over the years. I then did some freelance programming
before joining Breda University of applied sciences' games programme. Here I learned a lot more about graphics programming,
C++, deep learning and many other interesting topics.
I graduated from Buas in 2022 and am now working as a rendering engineer at Traverse Research in Breda.
Besides programming, I enjoy playing guitar (poorly) and cooking. The cooking makes up for my bad guitar playing
(at least in the eyes of my girlfriend!). Feel free to write me an e-mail if you would like to know more about me.