Traverse Research is a graphics research company located in Breda, The Netherlands.
After my internship in 2021, I got hired as a full-time rendering engineer. I've been working there ever since.
Company Details
Traverse Research offers a wide variety of graphics services. From path tracing and benchmarks to working directly with hardware vendors. For more details, please take a look at the company website.
Website:
https://traverse.nl/Blog:
https://blog.traverseresearch.nl/My contribution to Traverse Research
I have been with Traverse since 2021 as a rendering engineer. I have worked on the in-house framework, crowd simulation, light transport algorithms and general engine architecture. My job involves writing highly efficient HLSL shader code and maintaining the Vulkan and DirectX12 rendering backends. Other than that I have been on several projects, working directly with external clients, some of which are listed on the Traverse website.
I've also publishing a few blog posts:
Fast CDF generation on the GPU for light pickingRay traced animated crowds & GPU driven animation